Posts tagged ‘textures’

Backdrop texture tiling in PhotoStage

One feature that has been missing from PhotoStage, and which users have been asking for since January, is the option to change the tiling factor of textures on the backdrop. The current version of PhotoStage lets you apply a texture on the backdrop, but there is no way to make it cover the backdrop in larger or smaller tiles.

The good news is that we have just implemented that feature. Starting with the next update, you will be able to change the tile factor using the menus, HUD or chat interface.

Your feedback is welcome.

6 March 2008 at 8:29 am Leave a comment

No-transfer textures failing to show on the PhotoStage backdrop

We have detected that no-transfer textures fail to show on the PhotoStage backdrop. You can add a no-transfer texture to the backdrop, but when you try to use it by navigating to it using the Previous/Next buttons, the backdrop turns white (or whatever other colour you had it set to) and a script error is shown.

We have traced the cause back to the SVC-368 issue documented in JIRA. It seems that the llSetLinkTexture() function does not work well with no-transfer textures.

The obvious solution is to use transferrable textures with the PhotoStage. We are updating the User’s Manual to reflect this. 

In addition, we will study the feasibility of modifying the PhotoStage backdrops so that they work around the bug. This is not a trivial change to make, and it may take some time. We will announce any progress here. In the meantime, please stick to textures with transfer permissions.

We hope that you understand that this is not an issue with PhotoStage, but a documented error of Second Life.

Oh, and thanks to Corbin Carling for raising this issue with us.

8 February 2008 at 1:00 am 1 comment


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